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seo International success with the Chrome Web Store 2013

Seo Master present to you:
By Alexandra Levich, Product Manager

Cross-posted from the Chromium Blog

We recently expanded the reach of the Chrome Web Store from the U.S. to 24 more countries. Developers from around the world have already launched successful apps in the Chrome Web Store to US users. Now all developers can reach a global user base.

What makes this global reach even more interesting is the global payments infrastructure that goes along with it. The store allows developers from 20 countries to sell apps in the store, and users to buy apps in their local currency. We also recently launched the In-App Payments API, which allows developers (U.S.-only for now; international soon) to sell virtual goods in their apps. Integration is easy and transaction fees are only 5%. Graphicly, an early user of in-app payments, saw its net revenues double after starting to use the API and experienced an even bigger rise in profit margins due to increased conversions and lower transaction fees.

In keeping with our international theme, we’d like to highlight a few developers from different parts of the world who have utilized Chrome’s global reach to find success in the store:
  • Audiotool is an online music production app that was built by a team of German developers. They saw the Chrome Web Store as a way to present their app to an international audience. Audiotool’s traffic increased by 20% after launching in the store, and this motivated the team to release another app in the store.
  • Psykopaint is the brainchild of French developer Mathieu Gosselin. The Chrome Web Store provided Mathieu an opportunity to get his photo painting app noticed outside of France. Traffic to Psykopaint has jumped by 700% since it launched in the store and Mathieu has found that Chrome Web Store users tend to be more engaged than other users.
  • Finally, Nulab, a Japanese company, launched its online diagramming app, Cacoo, in the store to expand its user base outside Japan. In just a few months after Cacoo was released in multiple languages in the Chrome Web Store, the app already accounts for 20% of Cacoo’s user base.
The experience of Audiotool, Psykopaint and Nulab shows that no matter where you’re located, you can always find a global audience for your applications in the Chrome Web Store. To learn more about the stories of these and other successful Chrome Web Store developers, read our case studies. And if you want to find out more about posting your app in the store, visit our documentation at code.google.com/chrome/webstore.


Alex Levich is a product manager working on Chrome Web Store.

Posted by Scott Knaster, Editor

2013, By: Seo Master

seo Google @ GDC Online Oct. 10th-12th 2013

Seo Master present to you:
By Amy Walgenbach, Developer Marketing

This year at the Game Developers Conference (GDC) Online we have organized a Developer Day on Oct. 10th full of Google information for game developers. It will feature hardcore technical information on Google products and platforms delivered by Google engineers and developer advocates. We’ll discuss the latest projects we’re working on and how our online technologies can help you better create, distribute, and monetize games that reach a larger audience than ever before. We’ll present everything from how developers can build hardware accelerated 3D games for the browser with WebGL to the game framework used to bring Angry Birds to the Web.

In addition to the Developer Day, we will also have a booth on the Expo floor on Oct. 11th-12th where we’ll have representatives from the Chrome Web Store, Native Client, WebGL, App Engine, Google+, In-App Payments, Google TV, and AdSense/AdMob demoing technologies and platforms for game developers. Come by booth 503 to try out Google products and ask questions, or hang out in our Google TV lounge.

For more information on our presence at GDC Online, including session and speaker details, please visit http://www.google.com/events/gdc/2011. Hope to see you in Austin!

Not able to attend GDC? Check out Google Game Developer Central to get an overview of Google products and services that are particularly relevant to game developers.

Amy Walgenbach is the Product Marketing lead for the Google+ platform and leads developer marketing for games at Google.

Posted by Scott Knaster, Editor

2013, By: Seo Master

seo A developer preview for the Chrome Web Store 2013

Seo Master present to you: Today, we released a developer preview of the Chrome Web Store. Besides brand new documentation, we now allow developers to upload their apps using the developer registration flow of the Google Chrome Extensions Gallery.



The Chrome Web Store will be launching later this year. In the meantime, we’ll continue to share news on apps and the store through blog posts on the Chromium and Google Code blogs. We also encourage you to join our discussion group for apps for updates on our efforts.

2013, By: Seo Master

seo Native Client brings sandboxed native code to Chrome Web Store apps 2013

Seo Master present to you:
By Christian Stefansen, Native Client Team

Wouldn’t it be great if you could create web apps using your existing C and C++ code? Native Client lets you do just that, and it is now enabled for Chrome Web Store apps in Google Chrome’s beta channel.

Native Client apps live on the web platform, so you don’t need to create separate versions of your app for each operating system. Rather than relying on OS-specific APIs, Native Client apps use Pepper, a set of interfaces that provide C and C++ bindings to the capabilities of HTML5. This means that once you’ve ported your code to Native Client, it will work across different operating systems, and you only need to maintain one code base.

Today Native Client supports the Pepper APIs for 2D graphics, stereo audio, URL fetching, sandboxed local file access (File API), and asynchronous message passing to and from JavaScript. In future releases we will be adding support for hardware accelerated 3D graphics (OpenGL ES 2.0), fullscreen mode, networking (WebSockets and peer-to-peer connections), and much more. As new capabilities are added to HTML5 and Pepper, they will become available to Native Client.

This functionality does not come at the expense of security. To ensure that Native Client is as safe as JavaScript, Native Client code is isolated from the operating system by two nested security sandboxes: the Native Client sandbox and the Chrome sandbox. And unlike NPAPI plugins or ActiveX controls, Native Client apps do not have access to the underlying OS APIs.

We encourage you to start developing apps with Native Client. You can download the SDK and find tutorials, examples, API documentation, and our FAQ on the Native Client site. Once version 14 of Chrome hits stable channel, you’ll be able to upload your Native Client apps to the Chrome Web Store, where you can reach Chrome’s 160 million users.

The next milestone for Native Client is architecture independence: Portable Native Client (PNaCl) will achieve this by using LLVM bitcode as the basis for the distribution format for Native Client content, translating it to the actual target instruction set before running. Until then the Chrome Web Store will be the only distribution channel for Native Client apps. This will help us ensure that all Native Client apps are updated to PNaCl when it’s ready – and in the meantime avoid the spread of instruction set architecture dependent apps on the web. We’ll be providing updates on the progress of PNaCl on this blog.

Christian Stefansen is the Product Manager for Native Client. In his spare time, when he is not writing Native Client apps for fun, he likes playing tennis, playing the piano, and living as a travel writer in India for a couple of weeks at a time

Posted by Scott Knaster, Editor

2013, By: Seo Master
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