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seo Games, apps and runtimes come to Native Client 2013

Seo Master present to you: By Christian Stefansen, Product Manager

Cross-posted from the Chromium Blog
Updated on December 14th with the video of the event.

Since we launched Native Client late last summer, our team has been working hard to make the technology more useful to developers. Yesterday at an event held at Google we shared the progress we’ve made towards this goal and showcased work from some of the early adopters of the technology, including Square Enix, Unity Technologies, and Bungie.



One code base for all OSs
In September, we started supporting a set of core Pepper interfaces, suited for 2D graphics, audio, and compute-intensive applications. Since that release, we’ve shipped additional APIs and capabilities, providing native code with more of the capabilities available from JavaScript. These include hardware-accelerated 3D graphics via OpenGL ES 2.0, a mouse lock API, a full-screen API, and much more. One example of the kind of experience Native Client can currently support is Bastion, an award-winning role-playing game from Supergiant Games. Previously limited to Microsoft Windows® and Xbox® systems, the Native Client port of Bastion allows Supergiant to reach users on all popular desktop operating systems, with the safety and simplicity of the web.

Easy porting of previous work
If you have existing code bases in C, C++, or C#, Native Client now allows you to port your existing apps to the web while maintaining just one code base. This was particularly appealing to Spacetime Studios. They ported their multiplayer online game Star Legends to the web in less than two weeks from an existing code base of more than half a million lines of code. The side benefit of being able to maintain their existing development and testing infrastructure further accelerated their delivery of a shipping title.

More choices of programming languages

The community is actively involved in Native Client, porting some of the most popular application middleware. Ports include Unity and Moai game engines, programming language environments Mono and Lua, audio middleware such as fmod and Wwise, as well as the Bullet physics engine. These Native Client ports make the web more accessible to hundreds of thousands of application developers. At the event, we showcased upcoming applications from Heartwood, Silvertree, Exit Strategy, and Dedalord, who used those tools to bring their apps to the web with very little effort. We’ll continue to work with the community to get even more languages and middleware systems ported to Native Client.

We recognize that building a Native Client app is only the start of a successful app. That’s why we’ve enabled distribution of Native Client-based apps via the Chrome Web Store. The Chrome Web Store gives developers a simple, effective strategy to reach over 200 million active users of Google Chrome.

If all this sounds exciting, please visit our new documentation site at gonacl.com. There you’ll find a growing collection of tutorials, examples, videos, reference documentation, and much more.



Questions or suggestions? Join us in the discussion forums. We look forward to seeing some great new apps from Native Client developers.


Posted by Scott Knaster, Editor
2013, By: Seo Master

seo Additional functionality for Google Chrome's Developer Tools 2013

Seo Master present to you: The last few weeks, Google Chrome's developer tools have become much more useful. Besides benefiting from the work the WebKit team has done to improve Web Inspector (our developer tools are partially based on Web Inspector), we also recently released the heap profiler and the timeline tab in Google Chrome's Developer Channel.

With the heap profiler you can now take a snapshot of the JavaScript heap at any point in time. A heap snapshot helps you understand memory usage, and by comparing snapshots you can also follow memory usage over time. You will find the heap profiler in the profiles tab along with the sample-based CPU profiler.

The new timeline view gives you a complete overview of where time is spent when loading a web app. All events -- ranging from loading resources over parsing and executing JavaScript to calculating styles and repainting -- are plotted on a timeline.

Besides these product improvements, we've tried to make the Google Chrome Developer tools easier to find and understand by putting together mini site with tutorials and videos.



To take our newest release for a spin, get Google Chrome from the Developer Channel and you'll automatically be brought up to date. We welcome your feedback and your contributions to improve developer tools in WebKit and Google Chrome even more.

2013, By: Seo Master

seo Celebrating Dart’s birthday with the first release of the Dart SDK 2013

Seo Master present to you: Author PhotoBy Lars Bak, Software Engineer

A year ago we released a technology preview of Dart, a project that includes a modern language, libraries and tools for building complex web applications. Today, after plowing through thousands of bug reports and feature requests from the web community, a new, more stable and comprehensive version of Dart is now available and ready to use.



With this version of the Dart SDK, we’ve made several improvements and added many features:
Over the following months, we will continue to work hard to evolve the SDK, improve Dart’s robustness and performance, and fine-tune the language while maintaining backwards compatibility.

Dart birthday logo

You can download the Dart Editor from dartlang.org. It comes with a copy of the open-source SDK and Dartium. Thanks again for all your feedback – keep it coming.


Lars Bak is a veteran virtual machinist, leaving marks on several software systems: Beta, Self, Strongtalk, Sun's HotSpot and CLDC HI, OOVM Smalltalk, and V8.

Posted by Scott Knaster, Editor
2013, By: Seo Master

seo Google Chrome, Chromium, and V8 launch today 2013

Seo Master present to you:

It has been an exciting couple of days. Google Chrome launched along with a new blog for Chromium the underlying open source project. Whenever you see an internal project go live to the world, and see the source become open it feels great. We've reposted the blog's first post below, by Ben Goodger:

Today, Google launched a new web browser called Google Chrome. At the same time, we are releasing all of the code as open source under a permissive BSD license. The open source project is called Chromium - after the metal used to make chrome.

Why did Google release the source code?

Primarily it's because one of the fundamental goals of the Chromium project is to help drive the web forward. Open source projects like Firefox and WebKit have led the way in defining the next generation of web technologies and standards, and we felt the best way we could help was to follow suit, and be as open as we could. To be clear, improving the web in this way also has some clear benefits for us as a company. With a richer set of APIs we can build more interesting apps allowing people to do more online. The more people do online, the more they can use our services. At any rate, we have worked on this project by ourselves for long enough - it's time for us to engage with the wider web community so that we can move on to the next set of challenges.

We believe that open source works not only because it allows people to join us and improve our products, but also (and more importantly) because it means other projects are able to use the code we've developed. Where we've developed innovative new technology, we hope that other projects can use it to make their products better, just as we've been able to adopt code from other open source projects to make our product better.

How will we be working with the open source community?

To begin with, we are engaging with the WebKit community to integrate our patches back into the main line of WebKit development. Because of Chromium's unique multi-process architecture, the integration of the V8 JavaScript engine, and other factors, we've built a fairly significant port of WebKit on Windows, and are developing the same for Mac OS X and Linux. We want to make sure that we can find a productive way to integrate and sync up with the WebKit community in this effort as we move forward.

Today, you can visit our project website at www.chromium.org, where you can get the latest source code or the freshest development build. If you're interested in keeping track of what's going on, you can join one of our discussion groups, where you can participate in development discussions and keep track of bugs as they're filed and fixed. Maybe you'll want to fix a few, too! You'll also find information on reporting bugs and all the various other aspects of the project. We hope you'll check it out!

This is the Chromium blog. The posts here will be of a mostly technical nature, discussing the design theory and implementation details of work we've done or are doing. Over the next few weeks there'll be a number of posts that give a high level tour of the most important aspects of the browser.

Finally, if you've not yet done so, take Google Chrome for a spin. You can download it from http://www.google.com/chrome/.2013, By: Seo Master
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