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Seo Master present to you:

Gadgets and Google Code have always had a special relationship, as many developers use Google Code to host their gadgets. We are, therefore, happy to announce that you can now add gadgets to any wiki page (including the project homepage) on Google Code using the <wiki:gadget> syntax shown below.

<wiki:gadget url="http://www.ohloh.net/projects/gwt/widgets/project_cocomo.xml" border="0">

To show you how powerful this is, we created a page of gadgets we found useful. See MarkMail's announcement and Ohloh's announcement for more details about their gadgets.

While gadgets are a great way to bring content to Google Code, they are also a great way to take a little piece of Google Code with you. Take the google-web-toolkit issue tracker as an example:



They enable you to create your own personal dashboard. In fact, this is how I track my various projects. To enable this, new Google Code project hosting gadgets are now available for each project on Google Code. They can be discovered under the feeds link in the project homepage.

http://code.google.com/p/google-web-toolkit/feeds
http://code.google.com/p/wikia/feeds

Let us know what you think! We'd love to hear your ideas on how to make the Gadgets integration on Google Code even better!

As always, we look forward to your feedback.
2013, By: Seo Master
Seo Master present to you:



We have so much respect for the Zoho team here at Google. They produce great software, and they do it regularly! Their latest accomplishment has been getting their email product, Zoho Mail, working offline.

Brad Neuberg sat down with the guys to chat about this new release. He delves into the offline flow of the product, and then into the architecture behind it. How do they handle syncing? What features do they turn off when you are offline? How explicit to you have to be? Listen in to hear their thoughts!2013, By: Seo Master
Seo Master present to you: When we launched Mercurial support our goal was to get to a point where we could enable a social coding experience. Today, I am happy to announce that today we have support for both 'project' clones and 'user' clones.

Project owners can now create multiple repositories for their project, and they can choose to make any of those new repositories a clone of any of the project's other repositories. These project clones share the same commit access permissions as the original project and make it easier for project members to work together on new features. A common pattern in the Mercurial world is to place each "official" branch into a separate repository with naming conventions like "project-crew", "project-stable", and so on.

In addition to project clones, any user can visit any Mercurial repository and create a server-side user clone of that repository, without asking permission from the project owner. These personal user clones can be easily shared with other developers -- who also can make a clone of that clone. Once a user has finished her changes in a user clone, she can coordinate with the canonical project's contributors to review and incorporate her changes.



User clones aren't forks, in the traditional sense, where a fork has little intention to contribute back to the original project. Rather, the entire purpose of a user clone is to allow users to contribute to projects without requiring official commit access permissions. Because mercurial is a distributed (peer-to-peer) version control system, it excels at branching and merging. If the project maintainers like the new code, they just "pull" the changesets from the clone and merge them into an official project repository. It's all much more elegant than emailing patches back and forth, anonymous contributors get to use the same tools as core developers.

The instructions for creating a user clone can be found on the checkout page for any Mercurial project (e.g. twisty) and existing clones for a project can be found under the Clones sub-tab under Source.

Please let us know if you have any feedback or find any issues. Happy cloning!

2013, By: Seo Master
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